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SBK 2009By: Sandra PriorArticle Word Count: 351 words [Comments (0)] Total Views: 15 Views |
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While it may lack the plethora of options and tweaks that the PC and Xbox versions call their own, SBK09 still managed to squeeze an awful lot from the PS2 architecture. Rider and bike models are animated well, with braking, acceleration and gearshifts being accurately portrayed on screen. The bike detail in particular has had a lot thrown into it and the finished product is a shiny reproduction of a little two-wheeled bullet. Some attempt at a particle system has been included and road conditions also greatly influence the handling of a bike on the track. Speeding along in the rain has water being thrown up from the bike (along with the rider) in a semi-realistic manner. The handling has not been spared and this, along with the look of the bike and tracks, could account for the lack of detail in other areas. Handling the bike is a chore at first but a total newbie will pick up the mechanics after five or so quick races. The independent braking takes a little getting used to and using the right analogue stick for braking and acceleration is the best way to wring a fast lap out of your rider. There are challenges and unlocks included in SBK, as well as the obligatory Championship mode. Where the game falls short is in the bike setup, chucking out an extensive workshop in favour of a few easily-changed options. The background of tracks suffers from pixilation and lack of detail, presumably because the developers felt the resources could be better employed in keeping the gameplay tight. SBK 2009 cannot compete with the next-gen heavies, but anyone who has a close relationship with their PS2 could do far worse than picking up this racing sim from Black Bean. Author InfoFor all your Discount Computer Parts, Notebook and Games requirements visit us at http://sacomputers.rr.nu and http://usacomputers.rr.nu.Grab this articles
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