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Macromedia Flash Work Practices

By: Steve Happ

Article Word Count: 1735 words  [Comments (0)]
Total Views: 76 Views







I thought I might put together some of my work practices. These




are the steps I put in place to facilitate a good efficient work




flow in Flash. These are my tips. I have found they have worked




for me. It’s a matter of learning these practices so that you do




not think about it. Just like driving a car. Then you can




concentrate on being creative and working efficiently and




quickly within Flash without having to worry about whether you




are on the right layer or you have grabbed the wrong Graphic or




you have 2 objects to tween on the same layer and you are




scratching your head wondering why the tween won’t work.









Create A Graphic. The first thing you do is to create a graphic




in Flash. Say you are going to make a circle. Draw the circle,




then go to the select arrow tool and drag around the whole




circle including the outline. If you click on the circle to




select it, 9 times out of 10 you will select only the fill




inside and leave out the outline circle. And then wonder why




your tween won’t work. Doh!









So rule number 1 is :









USE THE ARROW SELECTION TOOL TO DRAG SELECT THE WHOLE OBJECT.









Then when you have got the drawn item selected by dragging




around it. Hit Key F8 (Convert to symbol) and Tick the Graphic




Radio Button and name it. I usually use the suffix _gr after a




graphic, just so I know that it is a graphic. If I am making a




button, I use _btn and a Movieclip I use _mc. e.g. Graphic =




redcircle_gr Button == stop_btn MovieClip = bigCar_mc









Now back to where I was before I went off on a tangent. I hit




key F8 to convert the drawing to a graphic. Drawings by




themselves are useless. You can’t do anything with them , you




can’t tween or control with programming (Actionscript in Flash).




So make sure you create either a Graphic or a Movieclip so that




it is usable.









Ok. So now we have created a greenball_gr and it is on its own




layer. Make sure that you have one object per layer. If we are




going to tween them later, the tweens won’t work unless there is




only one Graphic object per layer. If you have two or more it




just won’t work. !!111!!!









So , lets tween our little ball. We want to move it across the




screen. Click on frame 20 and hit key F6 (Insert -> Keyframe).




Now move the ball on frame 20. You should have a keyframe on




frame 1 and frame 20. We are going to tween or move the ball




between frame 1 and 20. Right click on a frame , say frame 10,




between the keyframes and select “Create Motion Tween”. You




should have an arrow going from frame 1 to frame 20 on your




timeline on layer 1. Now hit enter Key and it will move across




the Stage. Flash. That is what is meant by tweening. Now for the




next step which is very important. Double click on your layer




name and rename the layer, Call it Green ball or something that




lets you know what you are doing on that frame when you come




back later and have forgotten what everything is doing.









AND, now for the most important work practice in Flash after




using the arrow selection tool to select and name your Graphic




is … taaa daaah…









LOCK YOUR LAYERS









That’s right folks, Lock your layers. Click on the dot under the




lock symbol on your layer and lock it. Why do that ? I hear you




say. Well. In flash it gets a bit messy with heaps of layers, so




if you lock all the other layers than the one you are currently




working on, then you don’t go selecting all the wrong bits of




other Graphics. They are all locked so they can’t be selected




and you are safe working on that particular object on that




particular layer only.









Now for our next layer. Create another layer in Flash and name




it before we do anything else. Let’s call it red square. Make




sure that your green circle layer is locked before you do




anything else !!11!!









Draw a red square on our new layer. Drag select the whole object




using the SELECTION TOOL, and hit key (which key ?) F8. Tick the




Graphic radio box and name it redSquare_gr. Click on frame 20 ,




redsquare layer and hit the key to make a keyframe. Which key




was that again ? Remember these keys , they are very important.




F6.









Revision Time F8 – Convert to Symbol F6 – Insert A Keyframe









But I digress, again! Now where were we? Oh yeah. We had just




clicked on frame 20 and inserted a keyframe. Now move the red




square Graphic on frame 20 to where we want it to be. Is the




Green Circle in the way? Well hide it by clicking on the dot




under the eye symbol in the layers palette. Doing that in Flash




will make the layer invisible so that other object don’t get in




the way and you can see what you are doing properly on the layer




you are working on.









Right click on somewhere between frames 1 and 20 on the red




square layer and select “Create Motion Tween”. Hit Enter key to




see it run. They both should move independently. If they don’t,




start again and make sure you have all the steps correct. Follow




the instructions to the letter and practice the steps until you




don’t have to think about it. Flash Work Practices must be




ingrained so you don’t think about them.









That can be rule number the next.









HIDE THE LAYERS THAT YOU ARE NOT WORKING ON.









Summary









So to reiterate everything I have said so far. Make sure that




you use the drag select tool to select your objects and make




them into Graphics or a Movieclips. Use the Keystroke functions




such as F6, F8, F5 etc rather than using the mouse and selecting




menu items. The key shortcuts are heaps faster and more




professional. Lamers only use menu items for common commands.




Make sure that you only have one object per layer. Lock your




layers that you are not working on. Hide the layers you are not




working on so that you can see what you are doing on the layer




you are working on.









MovieClips









That is it for Graphic objects. When it comes to MovieClips in




flash it is pretty similar. Let me go through a process of




creating a movieclip in flash.









Step the first. Make a separate layer and name it car. Draw a




car on that layer. Make sure all your other layers are locked.




After you have drawn your car, drag select the whole lot and hit




key F8 . Tick RadioBox “MovieClip”. And name it car_mc. Click




ok. When you are taken back to the timeline, make sure that your




movieclip is selected and open your Properties window (I always




have my properties window open). In the Instance name textbox,




give the MovieClip an instance name. Type in “mycar_mc”. This is




very important that you give your MovieClips an instance name ,




otherwise you will not be able to control them with




Actionscript. They are useless unless they have an instance




name, they are in a vacuum, unusable, a waste of space.









So rule the number the very next..









GIVE YOUR MOVIECLIPS AN INSTANCE NAME STRAIGHT AWAY.




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