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How Video Conferencing Works – Multimedia, Interactive Communication Across the Miles

By: Lucy P. Roberts

Article Word Count: 4618 words  [Comments (0)]
Total Views: 104 Views


You may think you understand video conferencing pretty well until someone who

















isn’t at all familiar with it approaches you for a simple definition. When they

















ask, “What exactly is video conferencing?” you could suddenly realize you’re at

















a loss for words.



















The simplest definition of how video conferencing works is simply by the

















integration of video, audio and peripherals to enable two or more people to

















communicate simultaneously over some type of telecommunications lines. In other

















words, you are transmitting synchronized images and verbal communications

















between two or more locations in lieu of them being in the same room. How video

















conferencing works is a little bit harder to explain than answering the

















question, “What is video conferencing?”



















Millions of people use video conferencing every day around the globe, but

















very few people know just how the technical aspects of the process work. The

















main ingredients of successful video conferencing are video cameras,

















microphones, appropriate computer software and computer equipment and

















peripherals that will integrate with the transmission lines to relay the

















information.



















The analog information recorded by the microphones and cameras is broken down

















into discreet units, translating it to ones and zeros. A Codec encodes the

















information to a digital signal that can then be transmitted to a codec at the

















other end, which will retranslate these digital signals back into analog video

















images and audio sounds.



















The theory’s the same, the transmission has changed



















In the earlier days of video conferencing, T1, ATM and ISDN lines were used

















almost exclusively but were really only practical for room-based video

















conferencing systems. These dedicated lines were expensive and only large

















corporations tended to have the facilities and money to invest in this type of

















set-up.



















As the Internet became more a part of the everyday lives of all businesses,

















however, it changed how video conferencing was conducted. The TCP/IP connections

















of the Internet are much less expensive and can carry large quantities of

















information, including video packets for conferencing, relatively easily.

















Because of this, video conferencing has become much more prevalent in small

















businesses and in desktop packages that can be set up with software for

















computer-to-computer networking.



















Compression makes video transmission practical



















The problem that arises when you convert analog to digital for transmission

















is the loss of clarity in an image. Analog signals are a continuous wave of

















amplitudes and frequencies showing shades and ranges of color as well as depth

















and brightness. When you convert to digital, which is strictly 0’s and 1’s, you

















then need to develop a grid to represent values, intensities and saturations of

















different color values so that the image can be interpreted and reformed at the

















receiving end.



















This vast amount of digital information requires huge bandwidth and means

















that the time it would take to transmit video images would be impractical for

















most applications. That’s where compression is crucial. When determining how

















video conferencing works, one of the most important elements is the compression

















ratio.



















The higher the compression ratio, the more quickly the information is capable

















of being transmitted. In many cases, however, this also means some loss in

















clarity or audio/video quality. For instance, a compression ratio of 4:1 would

















be terribly slow but have a fantastic picture quality. But by the time it was

















transmitted, everyone at the other end would probably have left the room for a

















cup of coffee. Lossy compression discards unneeded or irrelevant sections of a

















signal in order to transmit only the essentials, speeding up the transmission

















time significantly but sometimes resulting in loss of quality.



















Compression can either be intra-frame or inter-frame for material that is

















repetitive or redundant, such as that wall behind the conference participant.

















Since the wall remains static and never changes, this image is redundant and can

















be eliminated from transmissions to an extent with proper compression.

















Intra-frame compression assumes the redundancy will be present in parts of a

















frame that are close to each other. Inter-frame compression assumes that there

















is redundancy over time (i.e., like that wall). Either of these can achieve a

















fairly high degree of accuracy and reduce the bandwidth needed for transmittal

















of signals.



















A newer version of compression/decompression is SightSpeed technology,

















developed by Cornell University. SightSpeed compresses only images considered

















essential and eliminating what is considered ‘filler,’ relying on the brain to

















fill in the decompression at the other end. Based on an artificial intelligence

















model, SightSpeed achieves compression of about 90:1, compared to the typical

















15:1 for video conferencing.



















Any video conferencing session you use will provide compression of the

















transmission signal. The key is determining the balance between speed and video

















picture quality that is right for your needs.



















Point to point video conferencing



















Point to point video conferencing is just what it sounds like – a link

















between two different points on the planet, or two different video conferencing

















terminals. It could be between an office in New York City and a conference room

















in Munich. Point to point video conferencing can easily be initiated by someone

















on one end contacting the other end as though making a standard telephone call.

















There are no special arrangements to be made other than knowing that the

















participants will be there.



















Multipoint conferencing is more complex



















Multipoint conferencing is more complicated because it has to coordinate

















several different locations simultaneously. Since you can’t be in direct contact

















with several places at once while they are all in contact with others, you need

















one source that will tie them all together. In video conferencing, this is

















called a multipoint bridge or multipoint conferencing unit (MCU).



















An MCU enables multi-location video conferencing by providing a sort of

















“central processing center” for all of the locations through which all the

















information flows. The MCU receives all information from the various locations

















and then sends it out to each location. In some cases the MCU is located on a

















particular PC, and in other cases it is located on a remote server (the most

















common structure, particularly for more powerful MCU networks).



















Audio is usually sent and received simultaneously in all locations with an

















MCU with no problem because of the relatively small bandwidth needed for

















transmittal. It is broadcast in what is called “full duplex” mode, meaning

















everyone can talk and hear at the same time with no cutting off when one person

















or another speaks.



















Video transmission, however, can be broadcast in a number of ways with an MCU

















depending upon the quality of the software and the complexity of the system.

















Some common types of video transmission for video conferencing include:





































  • Continuous Presence video conferencing, which allows up to four

















    conference sites to be seen simultaneously on split screens. This is usually

















    used if you have a small group or individuals in separate locations and will

















    primarily be seeing close-up shots.


















  • Universal Control video conferencing is controlled by the

















    initiating conference site. The primary site determines who sees what at all

















    other sites.


















  • Voice Activated video conferencing is by far the most common type

















    used today. The image with these systems shifts to the site that is currently

















    activating the microphone so that you can always see whoever is speaking.

















    However, if there is a good deal of background noise participants should mute

















    their microphones when they aren’t talking in order to avoid the image jumping

















    about needlessly.




































Overcoming the language barrier



















Obviously, communicating through video conferencing can’t be achieved unless

















both ends of the conference are “speaking the same language.” That is, whatever

















is being transmitted electronically will need to be reassembled properly and

















heard and seen clearly at the other end. The Codec system (Coder-Decoder) is

















useless if both ends aren’t using the same virtual language to interpret the

















signals.



















The International Telecommunications Union (ITU) developed a set of standards

















in 1996 dubbed H.323 to outline specific guidelines for Video Conferencing

















standards and protocols so that compliance and support across networks would be

















easier to achieve and maintain. Since then, many manufacturers and developers of

















video conferencing tools have adopted the H.323 guidelines as their own.



















Web conferencing solutions such as Click to Meet, Lotus’s SameTime, and WebEx

















also offer corporate solutions that are based on Internet video conferencing.

















These systems have shared protocols that can be downloaded and used anywhere at

















any location for subscribers through the Internet. These are becoming more

















popular with companies who like the convenience and user-friendliness. They will

















no doubt become more and more refined over time, vying with and perhaps

















surpassing the H.323 standards.



















Overcoming firewall issues



















There are, of course, obstacles to overcome when you take a look at how video

















conferencing works. After all, you’re sending vast amounts of translated data

















either directly or through a gatekeeper system (the MCU) that is switching and

















transferring information between a variety of computers. Just about any business

















these days has a firewall system to provide security and protect the system from

















potential viruses. Trouble is, many firewalls also block the transmission of

















data for video conferencing.



















Recent innovations have largely circumvented these problems by designing

















firewall solutions that recognize video conferencing signaling requests and allow

















the information packets to bypass the firewall or router without disabling the

















firewall protection for other traffic. Even with this, however, there may be

















occasions when packets are dropped because of heavy traffic on the system, so

















investing in a firewall system that can handle substantial traffic is essential

















to quality video conferencing performance.



















How video conferencing works will certainly evolve over time and improve in

















the coming years, but a basic understanding of what it is and how it works now

















will help you make the best choice for you when you’re ready to begin using

















video conferencing yourself.



















This article on the "How Video Conferencing Works" reprinted with

















permission.


















Copyright © 2004 Evaluseek Publishing.




















About the Author


















Lori Wilkerson is a full-time freelance writer who loves her job because it

















gives her the opportunity to learn more about the world every day. Right now,

















she knows a little bit about almost everything, and a lot about

















video conferencing,



































video teleconferencing, and



































desktop video conferencing. She has two dogs who are spoiled

















and one teenager who is not. She does her video conferencing in pink bunny

















slippers.




















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